I sadly cannot say that my analysis of the game is 100% correct as there's been no confirmation from the creator, ArcadeKitten. However, I'm fairly confident in my analysis' result:
ArcadeKitten's "It's Not Me, It's My Basement" is a game that tells the story of Embry Oliver, a person emotionally stunted by childhood trauma at the hand of their father, a trauma their mother likely tried but failed to protect them from. Now an adult but mentally still a child, Embry isolates from the outside world while maintaining a facade that everything is okay when, in reality, it isn't, being trapped in a cycle of irrational self-blame, refusal of help, and maladaptive and unhealthy coping strategies. The most terrifying part is that we don't know which of the two possible endings is the real one; does Embry succumb to the self-loathing, or do they finally break the cycle and choose to heal?
For a more in-depth analysis, see: An analysis of It's Not Me, It's My Basement
